After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. DESCRIPTION. 5 Ruleset of Dungeons and Dragons. Transfixing charge 3x bonus applied to the spellstrike. m. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Duration 1 round/level. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. Restriction This ability can be placed only on melee weapons. I had an idea for a Dhampir build, playing as kind of an almost. The heals from Vampiric Blade are insane and the overall damage is awesome. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. A new owner gains no healing from a vampiric weapon until she owns it for 24. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. Target: One weapon you hold. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. Vampiric Shadow Shield. 1. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. Simple Template No. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. Vampiric Bite. Sorted by: 1. Energy Drain . Instantly save yourself from a fall. 95! Note: The download file is VERY LARGE so it may take some time to download. 5 or Pathfinder. Planar. This weapon crackles with black energy. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Add 1 to the dwarf’s total number of rage rounds per day. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. ECOLOGY. Mysterious Stranger. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. DESCRIPTION. Archmage Variel's Guide to the Vampire Hunter. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's rules. Pathfinder is a tabletop RPG based off of the 3. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. Happy birthday, Kingmaker!There are no vampiric weapon enchants in Pathfinder that heal you every hit. You probably cannot make attacks with two weapons and slam as well with a vampire. 9 – Blight Druid: Combat Mobility. A disruption weapon must be a bludgeoning melee weapon. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. to 5:00 p. This creature is a reanimated corpse. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. 2. Infusion wild talents change the way kineticists use their kinetic blasts. A. That said there are some really nice CC effects and supporting spells in the Magus spell list. A disruption weapon is the bane of all undead. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. 3. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Description. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit Dice. Emerging from the shadows of the Old World, the vampires came. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Vampire Lore: Trained in two good skills and Vampire Lore. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Those who do often abandon their monstrous children. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. It bestows one permanent negative level on any. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. While the wielder benefits from a raging song performance (whether her own or from an ally), this weapon gains the keen weapon special ability. This special ability can only be placed on melee weapons. With an amorphous body that consists as much of fluid as it does of air, this. A seeking weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The Paizo Pathfinder Roleplaying Game rules. Most vampires were once humanoids, fey, or monstrous humanoid s. Straveika: The bonus is too small and too situational. Spiritual weapon deals 1d8+mod, first casting requires 2 actions to cast then one to sustain, in theory you can sustain the spell the turn you cast it then use it multiple times per round. gg. With a bone to pick with Vampires. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. Activation: —. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. In addition, any morale bonus on saves. Vampiric Shadow Shield. . So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. m. They cannot endure running water, and a simple wooden stake through the heart is enough to slay a vampire—at least until the stake is removed. So if you damage them for 12, 7, and 9 and you get attacked for 10 points damage three times in a row, then the first attack takes 10 from 12 so you are left with 2,7,9. Aug 30, 2020, 04:12 pm. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's. DESCRIPTION. Cost 1 gp Weight 2 lbs. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. g. While there are several similar questions they all seem to deal with 3. This special ability can only be placed on melee weapons. The world has been destroyed, ruined, and reborn over and over again. Pathfinder 1e there was a damage reduction type that was overcome with magical weapons but that seems to have been completely removed from 2e. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. But recently, one of my friends decided hed like ro run his own game on a different night, and… Fangs: A decent melee weapon for Strength-based builds. Chain. This special ability can only be placed on melee weapons. Diego Rossi : Sep 28, 2015, 04:59 pm: Barachiel Shina. View Cart; Help; Pathfinder . A dagger has a blade that is about 1 foot in length. Restriction: This special ability can be placed only on piercing or slashing melee weapons. It deals an extra 2d6 points of damage against all creatures of good alignment. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. e. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. Range 0 ft. APG: Elf: Add 1 to the elf’s base speed. Lizardfolk notably gets a 1d8 for bites. If the wielder has the sneak attack class feature, he adds his. You can turn an existing living creature into a vampire using the following steps. DESCRIPTION. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. Help with melee Dhampir build for WotR. Element(s) universal; Type form infusion; Level 2; Burn 2 Prerequisites kinetic blade Associated Blasts any Saving Throw none. , one. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). DESCRIPTION. DESCRIPTION. DESCRIPTION. Feats/Abilities: 1- Blood Drinker (choose your favourite type of humanoid- default human unless you are in specific campaign/region) 3- Weapon Focus (bite) 3bf- Dragon Style (1. Three times per day, the wearer can use vampiric touch and bleed. As claws of the vampire, except your weapon is affected as long as it remains in your grip or until this power’s duration expires. Vampiric, Greater. This energy deals an extra 2d6 points of damage to the opponent and. Full round attacks are eschewed for high one hit damage. A heartseeker weapon is drawn unerringly toward beating hearts. Description. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Then use force punch, vampiric touch, as suggested above. Bleeding creatures take the bleed damage at the start of their turns. They cannot endure running water, and a simple wooden stake through the heart is enough to slay a vampire—at least until the stake is removed. If I remember this right the only rules on making magic weapons were for a Brujah only Potence power at level 6 or. A +2 equivalent has to be better than a +2 to hit and a +2 damage. CONSTRUCTION REQUIREMENTS. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. A creature is immune to its own breath weapon unless otherwise. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). With Vampiric Touch and Spiritual Weapon going I can output damage, my concentration is pretty solid thanks to con proficiency and the little scraps of healing let me hold my ground. Manifesting Time 1 standard action. )) Each time this sword becomes bound to a new master, the shape of it changes slightly to better suit the user. Pathfinder is a tabletop RPG based off of the 3. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. Dhampir. Vampiric Blade: You weapon becomes bloodthirsty. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. A good Bludgeoning weapon for use against Skeletal Undead. Mechanically, the Dhampir has some cool stuff going for it. It protects against harm and inflict, but Vampiric Touch is like a undefined type. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. Introduction. An impervious weapon gains double the normal bonus to its hardness and hit points for. This weapon responds to channeled positive and negative energy. Vampire Hunter D is a highly mobile, dynamic warrior. Mechanically tbh the only advantage I've seen is that I don't get affected by negative energy in the front line. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. DESCRIPTION. This special ability can only be placed on ranged weapons or ammunition. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate enchantment. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. DESCRIPTION. Vampiric Physical: All of the vampiric hunter’s agitation speeds are increased by 5 hooves. The offhand attack is a little odd to me. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Caster Level: 9th. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. As a free action, the wielder chooses how to allocate the. DESCRIPTION. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. This special ability can only be placed on ranged weapons. There actually is a player companion book called 'Blood of the Night'. When you make a successful attack. This special ability can be placed only on a light or one-handed melee weapon. An automaton’s natural weapons, as well as any weapons it wields, are treated as lawful and magic for the purpose of overcoming damage reduction. How to Romance Arueshalae in Pathfinder Wrath of the Righteous The Vampiric Lich Shifter build is a powerful and versatile character. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. Weapon Master - this is just repented by full bab class. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9) NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. They Life Drain, again and again, until they’re defeated. DESCRIPTION. Acquired/Inherited Template Acquired. A vampiric mist cannot enter water or other fluids. While the effects of the spell and the effect(s) of the attack are added together for purpose of determining damage dealt to the target, there is no implication here that the damage of the normal attack is considered a part of the damage of the spell. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). Weapons with the toxic special ability reinforce the effects of applied poisons. Vampiric Blade. You can't gain more than the subject's current hit points + the subject's Constitution score. DESCRIPTION. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. However, we will never forget where the story of our studio began. Weapon stats are determined by the Weapon Type, but most weapon possess unique. This usually affects Armor Class (AC) stats. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. Range touch; Targets 1 living creature. you CAN do Magus enchantments if you multi. Vampiric Blade is a Mythic Spell in Pathfinder: Wrath of the Righteous. A vampire uses the base creature’s stats and abilities except as noted here. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. DESCRIPTION. Craft Magic Arms and Armor; Spells dimensional. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Vampire. A concealed weapon alters its shape at its wielder’s command, transforming into a non-weapon object of the wielder’s choice. This extra damage is not multiplied on a critical hit. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. This special ability can only be placed on melee weapons. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. Craft Magic Arms and Armor; Special creator must be. Large weapons don't get increased weapon dice in second edition. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. ago. its huge. The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. To be more specific, these are alternates of dhampir, a playable race which is a pseudo-undead. 5 Ruleset of Dungeons and Dragons. CONSTRUCTION REQUIREMENTS. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. (The spell must have a casting time of 1 standard action. You gain the dhampir trait, in addition to the traits from your ancestry. 5 vampiric weapon bonus in pathfinder. A creature damaged by a phase locking weapon is affected as though by the dimensional anchor spell for 1 round. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. Damage converted only includes base weapon damage, no ability modifier. (If the base creature is not terrestrial, this power might summon other creatures of similar power. Vampires are undead creatures that feed on the blood of the living. Coordinated Defense. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). CONSTRUCTION REQUIREMENTS. 550 4. 1. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Requirement: Only bladed weapons can be made into injecting weapons. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. 3000. May cast arcane spells up to 6th-level. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to. You need to follow the mist back to its coffin. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. So, I usually run a spellcaster of sorts in any game I play. 5 Ruleset of Dungeons and Dragons. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Cost 2 gp Weight 1 lb. The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. DESCRIPTION. If I recall correctly, a Bastion. Craft Magic Arms and Armor; Spells call lightning or lightning bolt; Cost +1 bonus. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. I know lich gets a mythic ability specific to kineticists, but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Also you get 72 hp maximum life for 1 hour becouse of the vampiric touch. Would there be no way to protect yourself from a vampiric touch? A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. Increase damage with Strikes and other offensive abilities by 1. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. Death Necromancy Negative. Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. Bleeding creatures take the bleed damage at the start of their turns. it's the "negative energy" point that makes me wonder. Pathfinder (1E): World of Vampire Hunter D. I rarely do any kind of archer character and even rarer than that is a melee character. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. Pathfinder is a tabletop RPG based off of the 3. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. The effect remains until another command is given. To determine the value of a protection ring, use the following table: D100. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction. Wounding. Price +2 bonus Aura moderate necromancy; CL 8th. Increase damage with Strikes and other offensive abilities by 1. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Some martial artists also weave small coins or metal bars into their handwraps, adding special material effects as well. DESCRIPTION. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. with a successful melee weapon attack, this spell drains the life from an opponent. Vampiric Shadow Shield is a spell in Pathfinder: Kingmaker. The item can be equipped by any non-Good, not just Evil. A holy weapon is imbued with holy power. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. From my reading of the spell it makes the weapon 1d6 + mythic level extra damage, and heals the caster. . A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. So, just like casting a touch spell, a magus could use spellstrike to. DESCRIPTION. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. If you spend a lot of times in cities, rats will be helpful. Levels can be put into this class like any other, a character that becomes a Vampire gains this prestige class at level 0. Hey friends! I am currently building a Vampire Hunter NPC for my campaign. You gain that many blood points until the next dawn. The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as. This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. DESCRIPTION. Nobody knew where they came from. Price +7,500 gp; Aura moderate transmutation; CL 10th. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. DESCRIPTION. Multiple hits from a wounding weapon increase the bleed damage. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). By volition: (Shapechanger ability) Via combat reduction to 0 hit points. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. PacificPrice +1 bonus; Aura moderate evocation; CL 10th; Weight —. If its wielder is fatigued, the weapon removes the fatigue. Still, you can probably discuss upgrading it into such a weapon with the glaive in-character, which should help with bullying your GM into giving you access to such a custom enchantment. So im the forever DM of my group for the last 8 years. 1st-Level Psychic Warrior Powers. This is why it is. Unarmed Strike (Vampire Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft. Using both level 3 and 4 vampiric touch (Extend Metamagic feat) it's something like 15 vampiric touch and if you double it it's like 30 vampiric touches before resting. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Page 295 explains the differences between items of different sizes. 5 Ruleset of Dungeons and Dragons. Vampiric Touch isn't a death effect. Price +2 bonus; Aura moderate transmutation; CL 7th. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. It details the 4 vampire races, Jang-Shi, Moroi, Nosferatu and Vatela. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. I'm looking to basically make a hp drain weapon enchant. Source Bestiary pg. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Harm undead channel does nothing to me, (yay selective channel) Regular heal living, still heals main character regardless of death's embrace. 111.